Free PDF Beginning iPhone Development with Swift 2: Exploring the iOS SDK, by David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, JEFF LAMARCHE
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Beginning iPhone Development with Swift 2: Exploring the iOS SDK, by David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, JEFF LAMARCHE

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This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2.
There’s up-to-date coverage of new Apple technologies as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features.
Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 9 SDK, and then guides you though the creation of your first simple application.
From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
What You Will Learn:
Everything you need to know to develop your own bestselling iPhone and iPad appsUtilizing Swift playgroundsBest practices for optimizing your code and delivering great user experiences - Sales Rank: #127286 in Books
- Published on: 2015-12-16
- Original language: English
- Number of items: 1
- Dimensions: 10.00" h x 1.74" w x 7.00" l, 3.29 pounds
- Binding: Paperback
- 854 pages
About the Author
Kim Topley�is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject―the first edition of Beginning iPhone Development.
Most helpful customer reviews
5 of 5 people found the following review helpful.
Great intermediate book for those learning Swift
By Drew C.
I started this book in the previous edition (same name, but not Swift 2) and got through a good chunk of it. I am now picking up the book in this current edition and working my way through it. So far, it's been a great book and overall easy to follow. You do need some foundation in Swift before starting this book. The purpose of this book is to familiarize you with Xcode and the SDK and it assumes you know the Swift basics.
What I like most about the book is that it's fairly easy to follow. It takes the code examples line by line and clearly explains what's going on. It doesn't jump ahead to later concepts by throwing code at you which will be "explained later". I hate it when programming books do that, and this one does a good job of avoiding that. The explanations are written in a friendly way that somehow makes the code seem less daunting.
If you've got a decent grasp of the Swift language, then I highly recommend this book as your next step if you're looking to make iPhone apps.
The only reason for four stars is I've run across some errors which could be confusing to people who don't watch out for and recognize them. For example, it says at one point to create an outlet in a view controller's header file. Well, this doesn't make sense in Swift because Swift doesn't use header files. Objective-C does, which is probably what this book was adapted from (possibly leaving that word in when it was adapted). But it took some researching around to figure this out, all because of one typo.
All in all, good book and highly recommended. Just keep your eyes out for possible errors (I haven't found a lot, but a few so far). If something doesn't make sense, check the publisher's errata page or do some research yourself on Google to get it clarified.
1 of 1 people found the following review helpful.
Best Book For Swift Development
By L. Burns
This is the best book I've found on the subject. Step by step projects that instantly made it possible for me to create the app I needed. I own more than ten books on the subject, and the author writes like real developers think. Very very clean sample code.
0 of 0 people found the following review helpful.
Good introduction to iPhone and iPad development; needs better editing
By Jim Corbin
This second edition provides a comprehensive introduction to Xcode and the major types of apps for the iPhone and iPad. It includes an appendix on using the Swift language, which is a good review or introduction to Swift for experienced developers. The app examples are designed to illustrate the use of Xcode and Swift for common features such as using multiple platforms and adaptive layout, table views, data persistence, background processing, touches and gestures, graphics and animation, device motion and maps, using the camera, and localization. I used Xcode 7.3.1, with Swift 2.
The book needs better editing. I kept notes of errors in iBooks for all chapters, and ended up with 114 errors. Errors include:
-- Problems in formatting (for example, some new code is not shown in a bold font).
-- Wrong keypress instructions, such as Command-3 instead of Option-Command-3 to bring up the Identity Inspector in Xcode.
-- Use of println() instead of print() in some cases.Swift no longer uses println().
-- General typos, missing parenthesis or brace, and run-on words
-- Several language operators and syntax expressions will be deprecated in Swift 3, but still work in Swift 2. These may not have been deprecated for the early Swift 2 version that the authors used. For example:
..The -- operator should be changed to -= 1, and the ++ operator should be changed to += 1
.. No longer use strings for an action argument, such as: action: "showLanguagePopover". Instead, use: action: #selector(showLanguagePopover)
.. No strings for selector argument, such as selector: "applicationWillEnterForeground:", Instead, use: selector: #selector(UIApplicationDelegate.applicationWillEnterForeground(_:)),
.. For loop syntax, changes from: for var i�= 0; i�< array.count; i++ { ... to: for i in 0 ..< array.count {
In many cases, however, Xcode shows a warning for deprecated syntax, and offers to fix the offending code. So, you can usually get through the example. A bigger problem is confusing line breaks for the code examples in the text. Examples should have line numbers. Several times, I had to compare what I'd typed with the example code that you can download, to fix line breaks.
I general, the book is well worthwhile. I hope the next edition is edited better.
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Beginning iPhone Development with Swift 2: Exploring the iOS SDK, by David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, JEFF LAMARCHE PDF
Beginning iPhone Development with Swift 2: Exploring the iOS SDK, by David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, JEFF LAMARCHE PDF